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Master El Levain

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I DO NOT OWN THIS CARD'S ARTWORK. IT'S FROM DUEL MASTER TCG

Hope U Like It :D :D If you think its effects may be too powerful, please tell me.
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© 2012 - 2024 Kai1411
Comments7
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shamanking1991's avatar
First thing I'll say about this card that hooked me, the art. If you wanted to show what an Angel ranked higher than Kristya looked like, this is IT! The artwork is absolutely BOSS, as a boss should be. But enough excitement, on to what the card does.

Also shouldn't the second line of text be: "Must be Special Summoned (from your hand) by banishing 2 Level 8 or higher LIGHT Fairy-Type monsters from.......and cannot be Special Summoned by other ways. "

As Kristya's boss (or even all the inhabitants of "The Sanctuary in the Sky"). It has the an effect that denies the most used countermeasure for monsters on the field, special summoning, something that Kristya does as well but needs build up. Master El Levain (or Mr. 11 as I'll be calling him for the rest of this) needs no wait time, it's Judgment Day from as early as Turn One, whether you went first is irrelevant.

11 is bigger than anything that can be summoned on turn 1 in any other deck outside of Shooting Quasar and another 11. The procedure is still simple if you go first:
- Draw Hand
- Have 11? Drop 11
- Set back row
- Win

They're few normal summon-able monsters that can actually remove 11 from the field and the ones that are, are unlikely to be either in your opponents deck unless prepared for in advance. 11 needs to be answered immediately. Dark Hole, Raigeki, Book of Moon, Karma Cut, Phoenix Wing Wind Blast, Bottomless Trap Hole, Traptrix Trap Hole, Torrential Tribute and Solemn Warning, these are the games most common answers to problem monsters, 3 of them are more effective than most (Book, Karma and Phoenix), out of the 3, 2 of them must be set to have a result against Master El Levain. And the rest? They answer him as well......if only for a while.

When destroyed by anyone of those (Yes even Solemn Warning) 11's effect will trigger and add ANY lvl8 or LOWER fairy. And the card pool is wide enough to give the 11 player access to ways to counter attack back for the next turn.

11 will erase any chance of removal/or even defense by using (in my opinion) the best form of removal: Banishment (as to ensure graveyard effects don't trigger) then proceed to swing for almost 50% of your starting life total.

Overall, answering 11 goes like this. Remove it. Not Destroy. Must be chainable and Must be done early.

Brutal, BRUTAL card. The best of the "Master"s  and second to NONE!